MOOSE Crossing

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MOOSE Crossing is a networked programming environment built for children. It is an adapted text-based MUD (multi-user dungeon) in which children can use an objectoriented scripting language to create spaces and characters that inhabit a textual world. Children often create spaces and characters similar to those found in text adventure games such as castles complete with secret passages that other children can explore. Once their projects are completed, any child in the MOOSE Crossing environment can interact with them. In addition, the environment allows children to view the scripts controlling any object or character in the environment and chat with children that are currently logged onto MOOSE Crossing. In general, children work alone on projects but one child will often use another child’s project as an example. Children may also ask another user for help or advice. The MOOSE Crossing community has provided a source of help, role models, and positive feedback for users of the system as they create their own projects.
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[[MOOSE Crossing]] is a networked programming environment built for children. It is an adapted text-based MUD (multi-user dungeon) in which children can use an objectoriented scripting language to create spaces and characters that inhabit a textual world. Children often create spaces and characters similar to those found in text adventure games such as castles complete with secret passages that other children can explore. Once their projects are completed, any child in the MOOSE Crossing environment can interact with them. In addition, the environment allows children to view the scripts controlling any object or character in the environment and chat with children that are currently logged onto MOOSE Crossing. In general, children work alone on projects but one child will often use another child’s project as an example. Children may also ask another user for help or advice. The MOOSE Crossing community has provided a source of help, role models, and positive feedback for users of the system as they create their own projects.
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См. [[Брукман]]:
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* Bruckman, A.S.: MOOSE crossing : construction, community and learning in a networked virtual world for kids. Massachusetts Institute of Technology (1997).
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[[Bruckman]] focused on principles for creating meaningful online communities for learning programming at earlier ages:
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* Maximize each individual’s opportunities for creative expression and active participation.
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* Assume that average people are smarter and more creative than what is typically assumed.
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* Encourage users to be creators of content, and maintain quality by enforcing a minimal set of community standards.
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• Develop an infrastructure for community support for learning.
  
См. [[Брукман]].
 
  
 
[[Категория:Язык программирования]]
 
[[Категория:Язык программирования]]

Версия 14:36, 20 июля 2018

MOOSE Crossing is a networked programming environment built for children. It is an adapted text-based MUD (multi-user dungeon) in which children can use an objectoriented scripting language to create spaces and characters that inhabit a textual world. Children often create spaces and characters similar to those found in text adventure games such as castles complete with secret passages that other children can explore. Once their projects are completed, any child in the MOOSE Crossing environment can interact with them. In addition, the environment allows children to view the scripts controlling any object or character in the environment and chat with children that are currently logged onto MOOSE Crossing. In general, children work alone on projects but one child will often use another child’s project as an example. Children may also ask another user for help or advice. The MOOSE Crossing community has provided a source of help, role models, and positive feedback for users of the system as they create their own projects.

См. Брукман:

  • Bruckman, A.S.: MOOSE crossing : construction, community and learning in a networked virtual world for kids. Massachusetts Institute of Technology (1997).

Bruckman focused on principles for creating meaningful online communities for learning programming at earlier ages:

  • Maximize each individual’s opportunities for creative expression and active participation.
  • Assume that average people are smarter and more creative than what is typically assumed.
  • Encourage users to be creators of content, and maintain quality by enforcing a minimal set of community standards.

• Develop an infrastructure for community support for learning.

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