Обсуждение:ISTE standards for students (2017)

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  [[Категория:ISTE Standards]]  
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  [[Сфера деятельности::Empowered Learner]]
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  | ?Сфера деятельности
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| mainlabel = Компетенции 4 - 7
 
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Версия 21:41, 29 января 2019

Что умеет делать в области инновационного дизайна ученик в возрасте семи лет согласно стандарту ISTE 2017 года: Ask questions, suggest solutions, test ideas to solve problems, Demonstrate perseverance when working to complete a challenging task, Demonstrate perseverance when working with open-ended problems, Engage in a cyclical design process to develop prototypes, Explore and practice how a design process works to generate ideas, Use a design process to develop ideas or creations, Use age-appropriate digital and non-digital tools to design something, Use digital and non-digital tools to plan and manage a design process

Какими навыками вычислительного мышления должен обладать ученик в возрасте 12 лет согласно стандарту ISTE 2017 года: Analyze age-appropriate data, Break a problem into parts and identify ways to solve the problem, Break down problems into smaller parts, identify key information and propose solutions, Break problems into component parts, identify key pieces and use that information to problem solve, Comparing advertisements, emails or websites from competing vendors by summarizing information into a table, Demonstrate an understanding of how automation works, Explore or solve problems by selecting technology for data analysis, Find or organize data and use technology to analyze and represent it to solve problems and make decisions, Identify a problem and select appropriate technology tools to explore, Incorporating information from different sources to conduct a scientific experiment and report the results, Placing results from an academic or sports tournament into a spreadsheet to clarify standings and decide the need for playoffs, Practice defining problems to solve by computing for data analysis, modeling or algorithmic thinking, Select effective technology to represent data, Understand and explore basic concepts related to automation, patterns and algorithmic thinking, Understand how technology is used to make a task easier, Вычислять расстояния на местности в стандартных ситуациях, Осуществлять выбор наиболее эффективных способов решения задач в зависимости от конкретных условий, Осуществлять синтез как составление целого из частей, Осуществлять сравнение, сериацию и классификацию, Создавать и преобразовывать модели и схемы для решения задач, Строить логическое рассуждение, Энциклопедия вычислительного мышления

Перечень навыков творческой коммуникации десятилетки


Ученики старше 11 лет:



=== Ученики от 8 до 11 лет Empowered Learner


Эксперименты с выводами

Компетенции 4 - 7 Сфера деятельности
Analyze age-appropriate data Computational Thinker
Ask questions, suggest solutions, test ideas to solve problems Innovative Designer
Become familiar with age-appropriate criteria for evaluating digital content Knowledge Constructor
Break a problem into parts and identify ways to solve the problem Computational Thinker
Demonstrate an understanding that technology is all around them and the importance of keeping their information private Digital Citizen
Demonstrate perseverance when working to complete a challenging task Innovative Designer
Evaluate how well a solution meets specified criteria Digital Citizen
Explore a variety of teacher-selected tools to organize information Knowledge Constructor
Explore a variety of technologies that will help them in their learning Empowered Learner
Explore real-world issues and problems and share their ideas Knowledge Constructor
Identify a problem and select appropriate technology tools to explore Computational Thinker
Learn about ownership and sharing of information Digital Citizen
Recognize performance feedback from digital tools Empowered Learner
Select technology to share their ideas Creative Communicator
Share ideas in multiple ways Creative Communicator
Students choose different tools for creating something new Creative Communicator
Students consider and set personal learning goals and utilize appropriate technologies that will demonstrate knowledge and reflection of the process Empowered Learner
Students use technology tools to work with friends Global Collaborator
Take on different team roles Global Collaborator
Understand how technology is used to make a task easier Computational Thinker
Understand how to be careful when using devices and how to be safe online Digital Citizen
Use a design process to develop ideas or creations Innovative Designer
Use age-appropriate digital and non-digital tools to design something Innovative Designer
Use age-appropriate technologies to work together Global Collaborator
Use digital tools and resources, contained within a classroom platform Knowledge Constructor
Use digital tools to create original works Creative Communicator
Use technology to communicate with others Global Collaborator
Осуществлять запись (фиксацию) выборочной информации об окружающем мире и о себе самом Knowledge Constructor
Энциклопедия вычислительного мышления Computational Thinker
Knowledge Constructor
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