LogoWriter
Ages | 8, 9, 10 |
---|---|
FieldActivity | Empowered Learner, Innovative Designer, Computational Thinker |
Purpose | Мини-язык для обучения |
Visual_Text_Blocks | Текст |
Dimension | 2D |
Openness | Коммерческий |
Address | |
Ancestors | Logo |
Descendants | |
ActiveNow | Project is closed |
Remixing? | No |
The first kind of Logo that really changed the students' programming environment LogoWriter. LogoWriter integrated a word-processor, capable of both graphics and text, with a Logo interpreter. From a language perspective, the LogoWriter turtle could now act as a cursor changing letters beneath it, or stamping graphics onto the page. From an environment perspective, LogoWriter felt as much like an applications program as a programming language. Now, students could do language manipula- tion where they saw the language manipulation (as the cursor moved and the words changed), and create programs that constructed mixed text-and-graphics the way that they might in other applications software. LogoWriter took seriously providing task support so that the range of potential domains to explore with programming was as broad as possible.
LogoWriter was used by Idit Harel in her thesis studies where she had fourth- graders (10 years old) building software to teach fractions to third-graders. Her fourth-graders created software that wasn't too sophisticated, but did mix text and graphics utilizing the special features of LogoWriter. In the end, the fourth-graders learned significantly more about fractions than a comparison group of fourth-graders taking a traditional math curriculum.
- Guzdial, M.: Programming environments for novices. Computer science education research. 127–154 (2004).
LogoWriter was the first kind of Logo that really changed the students' programming environment . LogoWriter integrated a word-processor, capable of both graphics and text, with a Logo interpreter.