Jenkins
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# [[negotiation]] (the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms) | # [[negotiation]] (the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms) | ||
− | {{#ask: [[Категория:ISTE Standards]] [[Источник::Jenkins | + | |
+ | == Запрос == | ||
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+ | {{#ask: [[Категория:ISTE Standards]] [[Источник::Jenkins]] |format=ul }} | ||
[[Категория:Образовательная политика]] | [[Категория:Образовательная политика]] |
Текущая версия на 16:42, 7 февраля 2019
Jenkins et al. (2006) define these as skills that enable participation in the new communities emerging within a networked society. These skills consist of:
- play (the capacity to experiment with the surroundings as a form of problem-solving),
- performance (the ability to adopt alternative identities for the purpose of improvisation and discovery)
- simulation (the ability to interpret and construct dynamic models of real world processes)
- appropriation (the ability to meaningfully sample and remix media content)
- multitasking (the ability to scan one’s environment and shift focus)
- distributed cognition (the ability to interact meaningfully with tools that expand mental capacities)
- collective intelligence (the ability to pool knowledge and compare notes with others toward a common goal)
- judgment (the ability to evaluate the reliability and credibility of different information sources)
- transmedia navigation (the ability to follow the flow of stories and information across multiple modalities
- networking (the ability to search for, synthetisize and disseminate information
- negotiation (the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms)
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- Appropriation (the ability to meaningfully sample and remix media content)
- Collective intelligence
- Distributed cognition
- Judgment
- Multitasking
- Negotiation
- Networking
- Performance (the ability to adopt alternative identities for the purpose of improvisation and discovery)
- Play (the capacity to experiment with the surroundings as a form of problem-solving)
- Simulation (the ability to interpret and construct dynamic models of real world processes)
- Transmedia navigation