Jenkins
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Версия от 16:38, 7 февраля 2019; Евгений Патаракин (обсуждение | вклад)
Jenkins et al. (2006) define these as skills that enable participation in the new communities emerging within a networked society. These skills consist of:
- play (the capacity to experiment with the surroundings as a form of problem-solving),
- performance (the ability to adopt alternative identities for the purpose of improvisation and discovery)
- simulation (the ability to interpret and construct dynamic models of real world processes)
- appropriation (the ability to meaningfully sample and remix media content)
- multitasking (the ability to scan one’s environment and shift focus)
- distributed cognition (the ability to interact meaningfully with tools that expand mental capacities)
- collective intelligence (the ability to pool knowledge and compare notes with others toward a common goal)
- judgment (the ability to evaluate the reliability and credibility of different information sources)
- transmedia navigation (the ability to follow the flow of stories and information across multiple modalities
- networking (the ability to search for, synthetisize and disseminate information
- negotiation (the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms)