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Jenkins et al. (2006) define these as skills that enable participation in the new communities emerging within a networked society. These skills consist of:

  1. play (the capacity to experiment with the surroundings as a form of problem-solving),
  2. performance (the ability to adopt alternative identities for the purpose of improvisation and discovery)
  3. simulation (the ability to interpret and construct dynamic models of real world processes)
  4. appropriation (the ability to meaningfully sample and remix media content)
  5. multitasking (the ability to scan one’s environment and shift focus)
  6. distributed cognition (the ability to interact meaningfully with tools that expand mental capacities)
  7. collective intelligence (the ability to pool knowledge and compare notes with others toward a common goal)
  8. judgment (the ability to evaluate the reliability and credibility of different information sources)
  9. transmedia navigation (the ability to follow the flow of stories and information across multiple modalities
  10. networking (the ability to search for, synthetisize and disseminate information
  11. negotiation (the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms)


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