Вики презентация книги Children Learning to Code: Essential for 21st Century Human Capital: A Primer for Russian Policy Makers and Practitioners
Некоторые разделы книги Children Learning to Code создавались, собирались и тестировались в пространстве проекта Letopisi.org
Что удалось собрать и представить в Летописи в результате работы над книгой:
Материалы по организации и проведению Scratch хакатонов
Образовательные стандарты, связанные с информатизацией
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8 - 11
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12 - 14
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Empowered Learner:: #0000FF C Empowered Learner
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Digital Citizen:: #9400D3 C Digital Citizen
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Knowledge Constructor:: #FFD700 C Knowledge Constructor
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Среды формирования: AlgoBlock, Kodu, Scratch, Stencyl
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Среды формирования: AgentCubes, Agentsheets, Looking Glass, Mama, NetsBlox, Squeak
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Innovative Designer:: #FFA500 C Innovative Designer
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Computational Thinker:: #00BFFF C Computational Thinker
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Creative Communicator:: #008000 C Creative Communicator
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Среды формирования: AlgoBlock, Beetle Blocks, Scratch
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Global Collaborator:: #FF8C00 C Global Collaborator
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Описания обучающих сред, языков программирования, программируемых устройств
Многие материалы по таким языкам как Scratch, NetLogo, StarLogo TNG, Alice исходно создавались на Летописи.
Agentsheets is an environment which allows novice end-users to quickly create simple games (based on classic games such as Frogger). A recent study investigated the extent to which teachers and college students could recognise computational thinking patterns after creating games with Agentsheets (Basawapatna, Koh, Repenning, Webb, & Marshall, 2011). This study involved a post-test ‘quiz’ where concepts are applied in real-world scenarios, distinct from Agentsheets. The results of this ingenious quiz suggest good transfer, although the findings may not apply to younger users, and there is no pre-test to allow measurement of learning gain. A study with middle-school children using Agentsheets did not use the quiz to measure transfer, and instead focussed on the computational thinking patterns demonstrated in the games created (Basawapatna, Repenning, & Lewis, 2013).
AgentSheets is a revolutionary tool that lets you create your own agent-based games and simulations and publish them on the Web through a user-friendly drag-and-drop interface.
AgentSheets users range from elementary school students to NASA scientists, entire school districts, and large federally funded university projects. Why should you use it? Build simulations to explore complex ideas, communicate ideas to others, or just build games:
- Computational Science: Interactive simulations help you grasp new ideas, test theories, explore complex processes in various science fields. Creating your own computational science applications deepens your understanding.
- Games: Building games (not just playing them) teaches you Computer Science concepts, logic, and algorithmic thinking. Our Scalable Game Design approach is ideal for balancing motivational and educational concerns of computer education.
The curriculum is made available through the Scalable Game Design Wiki - https://sgd.cs.colorado.edu/wiki/Scalable_Game_Design_wiki
- Howland, K., Good, J.: Learning to communicate computationally with Flip: A bi-modal programming language for game creation. Computers & Education. 80, 224–240 (2015).
Описания образовательных практик
Расширенная публикация
This page
Educational Standarts
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Learning Environments
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- Actively seek performance feedback from people
- Analyze age-appropriate data
- Appropriation (the ability to meaningfully sample and remix media content)
- Arranging personnel information into an organizational chart
- Articulate personal learning goals, select and manage appropriate technologies to achieve them
- Ask questions, suggest solutions, test ideas to solve problems
- Asking questions of a professor that help disambiguate a vague research assignment
- Become familiar with age-appropriate criteria for evaluating digital content
- Begin to transfer their learning to different tools or learning environments
- Break a problem into parts and identify ways to solve the problem
- Break down problems into smaller parts, identify key information and propose solutions
- Break problems into component parts, identify key pieces and use that information to problem solve
- Build a network of experts and peers within school policy
- Categorizing emails into appropriate folders based on a critical view of the emails contents
- Collaborate with a teacher to employ appropriate research techniques to locate digital resources
- Collective intelligence
- Communicate complex ideas clearly using various digital tools
- Comparing advertisements, emails or websites from competing vendors by summarizing information into a table
- Conducting effective preliminary information searches to help frame a research statement
- Create digital artifacts to communicate ideas visuall
- Create original works and learn strategies for remixing
- Create original works or responsibly repurpose other digital resources into new creative works
- Creating a data display to clarify the relationship between academic and economic variables
- Creating a presentation slide to support a position on a controversial topic
- Deciding the extent to which a collection of resources sufficiently covers a research area
- Deciding what types of resources might yield the most useful information for a particular need
- Demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems
- Demonstrate an understanding of how automation works
- Demonstrate an understanding of the role an online identity plays in the digital world
- Demonstrate an understanding of what personal data is
- Demonstrate an understanding of what personal data is and how to keep it private and secure
- Demonstrate an understanding that technology is all around them and the importance of keeping their information private
- Demonstrate and advocate for an understanding of intellectual property with both print and digital media
- Demonstrate and advocate for positive, safe, legal and ethical habits
- Demonstrate and encourage respect for intellectual property
- Demonstrate perseverance when working to complete a challenging task
- Demonstrate perseverance when working with open-ended problems
- Design and test a simple model
- Designing a flyer to advertise to a distinct group of users
- Determine their role on a team to meet goals, based on their knowledge of technology and content
- Develop a plan to address a complex global issue
- Develop learning goals in collaboration with an educator, select the technology tools to achieve them
- Distinguishing a clear, concise and topical research question from poorly framed questions
- Distributed cognition
- Editing and formatting a document according to a set of editorial specifications
- Efficiently browsing one or more resources to locate pertinent information
- Engage in a cyclical design process to develop prototypes
- Engage in a design process and employ it to generate ideas
- Engage in a design process to develop, test and revise prototypes
- Evaluate how well a solution meets specified criteria
- … следующие результаты
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