Through analyzing novices playing a program-to-play constructionist video game, we identify four distinct usages of the programming language: (
- 1) serving as a means for expressing ideas to the computer,
- (2) providing a record of previously articulated intentions,
- (3) acting as a source of ideas for construction, and
- (4) mediating the meaning-making process.
In formulating our framework for categorizing the ways that novices use block-based languages, we looked to the literature and found two distinct dimensions along which mediational roles differ that could lead to a productive classification that fit our emerging findings.