Block-based Affordances

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Версия от 11:29, 3 января 2019; Евгений Патаракин (обсуждение | вклад)

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Through analyzing novices playing a program-to-play constructionist video game, we identify four distinct usages of the programming language: (

  1. 1) serving as a means for expressing ideas to the computer,
  2. (2) providing a record of previously articulated intentions,
  3. (3) acting as a source of ideas for construction, and
  4. (4) mediating the meaning-making process.

In formulating our framework for categorizing the ways that novices use block-based languages, we looked to the literature and found two distinct dimensions along which mediational roles differ that could lead to a productive classification that fit our emerging findings.

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Акция час кода 2018

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