Возрастная категория 6
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- AlgoBrix +
- Analyze age-appropriate data +
- Ask questions, suggest solutions, test ideas to solve problems +
- Become familiar with age-appropriate criteria for evaluating digital content +
- Beetle Blocks +
- Break a problem into parts and identify ways to solve the problem +
- Demonstrate an understanding that technology is all around them and the importance of keeping their information private +
- Demonstrate perseverance when working to complete a challenging task +
- Explore a variety of teacher-selected tools to organize information +
- Explore a variety of technologies that will help them in their learning +
- Explore real-world issues and problems and share their ideas +
- Identify a problem and select appropriate technology tools to explore +
- Learn about ownership and sharing of information +
- Learn about various technologies that can be used to connect to others or make their leaning environments personal +
- Piktomir +
- Practice responsible use of technology through teacher-guided online activities +
- Recognize performance feedback from digital tools +
- Select technology to share their ideas +
- Share ideas in multiple ways +
- Students choose different tools for creating something new +
- Students consider and set personal learning goals and utilize appropriate technologies that will demonstrate knowledge and reflection of the process +
- Students use technology tools to work with friends +
- Take on different team roles +
- Tangible Programming Bricks +
- The Incredible Machine +
- Understand how technology is used to make a task easier +
- Understand how to be careful when using devices and how to be safe online +
- Use a design process to develop ideas or creations +
- Use age-appropriate digital and non-digital tools to design something +
- Use age-appropriate technologies to work together +
- Use digital tools and resources, contained within a classroom platform +
- Use digital tools to create original works +
- Use technology to communicate with others +
- Исполнитель +
- Компьютерная игра +
- ПервоЛого +
- Энциклопедия вычислительного мышления +