Возрастная категория 6
Материал из Letopisi.Ru — «Время вернуться домой»
Список всех страниц, содержащих свойство «Возрастная категория» со значением «6».
Так как количество точных результатов невелико, также показаны страницы, содержащие близкие значения данного свойства.
- AlgoBrix + (6)
- Analyze age-appropriate data + (6)
- Ask questions, suggest solutions, test ideas to solve problems + (6)
- Become familiar with age-appropriate criteria for evaluating digital content + (6)
- Beetle Blocks + (6)
- Break a problem into parts and identify ways to solve the problem + (6)
- Demonstrate an understanding that technology is all around them and the importance of keeping their information private + (6)
- Demonstrate perseverance when working to complete a challenging task + (6)
- Explore a variety of teacher-selected tools to organize information + (6)
- Explore a variety of technologies that will help them in their learning + (6)
- Explore real-world issues and problems and share their ideas + (6)
- Identify a problem and select appropriate technology tools to explore + (6)
- Learn about ownership and sharing of information + (6)
- Learn about various technologies that can be used to connect to others or make their leaning environments personal + (6)
- Piktomir + (6)
- Practice responsible use of technology through teacher-guided online activities + (6)
- Recognize performance feedback from digital tools + (6)
- Select technology to share their ideas + (6)
- Share ideas in multiple ways + (6)
- Students choose different tools for creating something new + (6)
- Students consider and set personal learning goals and utilize appropriate technologies that will demonstrate knowledge and reflection of the process + (6)
- Students use technology tools to work with friends + (6)
- Take on different team roles + (6)
- Tangible Programming Bricks + (6)
- The Incredible Machine + (6)
- Understand how technology is used to make a task easier + (6)
- Understand how to be careful when using devices and how to be safe online + (6)
- Use a design process to develop ideas or creations + (6)
- Use age-appropriate digital and non-digital tools to design something + (6)
- Use age-appropriate technologies to work together + (6)
- Use digital tools and resources, contained within a classroom platform + (6)
- Use digital tools to create original works + (6)
- Use technology to communicate with others + (6)
- Исполнитель + (6)
- Компьютерная игра + (6)
- ПервоЛого + (6)
- Энциклопедия вычислительного мышления + (6)
- Use age-appropriate digital and non-digital tools to design something + (4)
- Алгоритм + (7)
- Энциклопедия вычислительного мышления + (5)
- Explore a variety of teacher-selected tools to organize information + (4)
- Codemoji + (7)
- Take on different team roles + (4)
- Use digital tools and resources, contained within a classroom platform + (5)
- Students use technology tools to work with friends + (4)
- Demonstrate an understanding that technology is all around them and the importance of keeping their information private + (4)
- Share ideas in multiple ways + (4)
- Understand how to be careful when using devices and how to be safe online + (4)
- Students choose different tools for creating something new + (4)
- Recognize performance feedback from digital tools + (4)
- Break a problem into parts and identify ways to solve the problem + (4)
- Битва Големов + (7)
- Identify a problem and select appropriate technology tools to explore + (4)
- Tangible Programming Bricks +
- Use a design process to develop ideas or creations + (4)
- Scratch + (7)
- Evaluate how well a solution meets specified criteria + (7)
- Explore real-world issues and problems and share their ideas + (4)
- The Incredible Machine + (4)
- Use age-appropriate technologies to work together + (5)
- Become familiar with age-appropriate criteria for evaluating digital content + (5)
- Beetle Blocks + (5)
- Use technology to communicate with others + (4)
- Ask questions, suggest solutions, test ideas to solve problems + (4)
- Select technology to share their ideas + (4)
- Learn about ownership and sharing of information + (4)
- Use digital tools to create original works + (4)
- Explore a variety of technologies that will help them in their learning + (4)
- Understand how technology is used to make a task easier + (4)
- Students consider and set personal learning goals and utilize appropriate technologies that will demonstrate knowledge and reflection of the process + (4)
- Analyze age-appropriate data + (5)
- ПервоЛого +
- Demonstrate perseverance when working to complete a challenging task + (4)
- Осуществлять запись (фиксацию) выборочной информации об окружающем мире и о себе самом + (7)
- Select effective technology to represent data + (8)
- Select and use a variety of tools and media to conduct research + (8)
- Demonstrate perseverance when working with open-ended problems + (8)
- Pocket Code + (8)
- Identify types of technologies in their world + (8)
- Use digital and non-digital tools to plan and manage a design process + (8)
- Lego Mindstorms + (8)
- Appropriation (the ability to meaningfully sample and remix media content) + (8)
- Explore real-world problems and issues and collaborate with others to find answers or solutions + (8)
- GameSalad + (8)
- Осуществлять поиск необходимой информации для выполнения учебных заданий + (8)
- Learn how to evaluate sources + (8)
- Cospaces + (8)
- Explore different points of view on various topics + (8)
- Demonstrate an understanding of what personal data is + (8)
- Learn about audience and consider their expected audience + (8)
- Код + (8)
- Practice and encourage others in safe, legal and ethical behavior + (8)
- Create original works and learn strategies for remixing + (8)
- Stencyl + (8)
- Seek from feedback from both people and features embedded in digital tools + (8)
- Understand and explore basic concepts related to automation, patterns and algorithmic thinking + (8)
- LogoWriter + (8)
- Develop learning goals in collaboration with an educator, select the technology tools to achieve them + (8)
- Умение слушать и понимать информацию и идеи, представленные посредством произносимых слов и предложений + (8)
- Explore or solve problems by selecting technology for data analysis + (8)
- Demonstrate an understanding of the role an online identity plays in the digital world + (8)
- Explain how technologies can result in positive and negative effects + (8)
- Engage in a cyclical design process to develop prototypes + (8)
- Tynker + (8)
- Multitasking + (8)
- Explore and practice how a design process works to generate ideas + (8)
- Josef + (8)
- Performance (the ability to adopt alternative identities for the purpose of improvisation and discovery) + (8)
- Organize information and make meaningful connections between resources + (8)
- Karel + (8)
- Perform a variety of roles within a team using age-appropriate technology + (8)
- Collaborate with a teacher to employ appropriate research techniques to locate digital resources + (8)
- Сетевой этикет + (8)
- Use digital tools to work with friends and people from different backgrounds + (8)
- Demonstrate and encourage respect for intellectual property + (8)
- Create digital artifacts to communicate ideas visuall + (8)
- Лого + (8)
- Begin to transfer their learning to different tools or learning environments + (8)
- Utilize the features and functions of a variety of creation or communication tools + (8)
- Kodu + (8)
- Build a network of experts and peers within school policy + (8)
- Break down problems into smaller parts, identify key information and propose solutions + (8)
- AlgoBlock + (8)
- Networking + (9)
- Pencil Code + (9)
- Boxer + (9)
- AppLab + (9)
- Способность передавать информацию и идеи в письменном виде, так чтобы идеи были понятны другим + (9)
- LogoBlocks + (9)
- Etoys + (9)
- Blockly + (9)
- App Inventor + (9)
- Generating and combining search terms + (10)
- Осуществлять выбор наиболее эффективных способов решения задач в зависимости от конкретных условий + (10)
- MOOSE Crossing + (10)
- Rapira + (10)
- Создавать и преобразовывать модели и схемы для решения задач + (10)
- GameBlox + (10)
- Обмен + (10)
- Работать в материальной и информационной среде начального общего образования + (10)
- Агент + (10)
- AgentCubes + (10)
- Способен конструктивно действовать даже в ситуациях неуспеха + (10)
- Хакатон/Сочиняем сказки + (10)
- Deciding what types of resources might yield the most useful information for a particular need + (10)
- Develop a plan to address a complex global issue + (10)
- Осуществлять взаимный контроль и оказывать в сотрудничестве необходимую взаимопомощь + (10)
- Коллективный разум + (10)
- Conducting effective preliminary information searches to help frame a research statement + (10)
- Последовательно и полно передавать партнёру необходимую информацию как ориентир для построения действия + (10)
- Thunkable + (10)
- Negotiation + (10)
- Учитывать и координировать в сотрудничестве позиции других людей, отличные от собственной + (10)
- Персональные данные + (10)
- Judgment + (10)
- Строить логическое рассуждение + (10)
- Коллаборация + (10)
- Simulation (the ability to interpret and construct dynamic models of real world processes) + (10)
- Осуществлять синтез как составление целого из частей + (10)
- NetsBlox + (10)
- Cargo-Bot + (10)
- Осознанно и произвольно строить сообщения в устной и письменной форме + (10)
- Globaloria + (10)
- Microbit + (10)
- Записывать, фиксировать информацию об окружающем мире с помощью инструментов ИКТ + (10)
- CoffeeScript + (10)
- Scratch/HowTo/Hackathon/Manual + (25)
- Formatting a document to make it more useful to a particular group + (10)
- Интернет + (10)
- Освоение начальных форм познавательной и личностной рефлексии + (10)
- Хакатон/Играем с насекомыми + (10)
- Efficiently browsing one or more resources to locate pertinent information + (10)
- Умеет использовать различные способы поиска + (10)
- Задавать вопросы, необходимые для организации собственной деятельности и сотрудничества с партнёром + (10)
- Экологическое мышление + (10)
- Distinguishing a clear, concise and topical research question from poorly framed questions + (10)
- Учитывать разные мнения и интересы и обосновывать собственную позицию + (10)
- Karel++ + (10)
- Transmedia navigation + (10)
- Осуществлять расширенный поиск информации с использованием ресурсов библиотек и сети Интернет + (10)
- Совместная деятельность + (10)
- Distributed cognition + (10)
- Осуществлять сравнение, сериацию и классификацию + (10)
- Stagecast Creator + (10)
- UCB Logo + (11)
- Squeak + (11)
- Kumir + (11)
- HyperCard + (11)
- Deciding the extent to which a collection of resources sufficiently covers a research area + (12)
- Articulate personal learning goals, select and manage appropriate technologies to achieve them + (12)
- Demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems + (12)
- Judging the relative usefulness of provided web pages and online journal articles + (12)
- StarLogo TNG + (12)
- Оценивать вероятность события в простейших случаях + (12)
- Select and use digital tools to support a design process + (12)
- Collective intelligence + (12)
- Flip + (12)
- Представлять данные в виде таблиц, диаграмм, графиков + (12)
- Explore real-world issues and problems and actively pursue an understanding of them and solutions for them + (12)
- Move the Turtle + (12)
- Determine their role on a team to meet goals, based on their knowledge of technology and content + (12)
- Selecting and organizing slides for distinct presentations to different audiences + (12)
- Practice and demonstrate the ability to evaluate resources + (12)
- UbiCase/Анимационный проект «Русская выхухоль» + (12)
- Use digital tools to interact with others to develop a richer understanding of different perspectives + (12)
- Editing and formatting a document according to a set of editorial specifications + (12)
- Demonstrate an understanding of what personal data is and how to keep it private and secure + (12)
- UbiCase + (12)
- Communicate complex ideas clearly using various digital tools + (12)
- Incorporating information from different sources to conduct a scientific experiment and report the results + (12)
- Demonstrate and advocate for positive, safe, legal and ethical habits + (12)
- Вычислять расстояния на местности в стандартных ситуациях + (12)
- Select appropriate platforms and tools to create, share and communicate their work + (12)
- Sorting files, emails or database returns to clarify clusters of related information + (12)
- Transfer their knowledge and skills to learn how to use new technologies + (12)