Source of Competence ISTE
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- Actively seek performance feedback from people +
- Analyze age-appropriate data +
- Articulate personal learning goals, select and manage appropriate technologies to achieve them +
- Ask questions, suggest solutions, test ideas to solve problems +
- Become familiar with age-appropriate criteria for evaluating digital content +
- Begin to transfer their learning to different tools or learning environments +
- Break a problem into parts and identify ways to solve the problem +
- Break down problems into smaller parts, identify key information and propose solutions +
- Break problems into component parts, identify key pieces and use that information to problem solve +
- Build a network of experts and peers within school policy +
- Collaborate with a teacher to employ appropriate research techniques to locate digital resources +
- Communicate complex ideas clearly using various digital tools +
- Create digital artifacts to communicate ideas visuall +
- Create original works and learn strategies for remixing +
- Create original works or responsibly repurpose other digital resources into new creative works +
- Demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems +
- Demonstrate an understanding of how automation works +
- Demonstrate an understanding of the role an online identity plays in the digital world +
- Demonstrate an understanding of what personal data is +
- Demonstrate an understanding of what personal data is and how to keep it private and secure +
- Demonstrate an understanding that technology is all around them and the importance of keeping their information private +
- Demonstrate and advocate for an understanding of intellectual property with both print and digital media +
- Demonstrate and advocate for positive, safe, legal and ethical habits +
- Demonstrate and encourage respect for intellectual property +
- Demonstrate perseverance when working to complete a challenging task +
- Demonstrate perseverance when working with open-ended problems +
- Determine their role on a team to meet goals, based on their knowledge of technology and content +
- Develop learning goals in collaboration with an educator, select the technology tools to achieve them +
- Engage in a cyclical design process to develop prototypes +
- Engage in a design process and employ it to generate ideas +
- Engage in a design process to develop, test and revise prototypes +
- Explore a variety of teacher-selected tools to organize information +
- Explore a variety of technologies that will help them in their learning +
- Explore and practice how a design process works to generate ideas +
- Explore different points of view on various topics +
- Explore or solve problems by selecting technology for data analysis +
- Explore real-world issues and problems and actively pursue an understanding of them and solutions for them +
- Explore real-world issues and problems and share their ideas +
- Explore real-world problems and issues and collaborate with others to find answers or solutions +
- Find or organize data and use technology to analyze and represent it to solve problems and make decisions +
- Identify a problem and select appropriate technology tools to explore +
- Identify and develop online networks within school policy +
- Learn about audience and consider their expected audience +
- Learn about ownership and sharing of information +
- Learn about various technologies that can be used to connect to others or make their leaning environments personal +
- Learn how to evaluate sources +
- Locate and collect resources from a variety of sources and organize assets into collections +
- Manage their digital identities and reputations within school policy +
- Organize information and make meaningful connections between resources +
- Perform a variety of roles within a team using age-appropriate technology +
- Practice and demonstrate the ability to evaluate resources +
- Practice and encourage others in safe, legal and ethical behavior +
- Practice defining problems to solve by computing for data analysis, modeling or algorithmic thinking +
- Practice responsible use of technology through teacher-guided online activities +
- Present content designed for specific audiences +
- Recognize performance feedback from digital tools +
- Seek from feedback from both people and features embedded in digital tools +
- Select and use digital tools to support a design process +
- Select appropriate platforms and tools to create, share and communicate their work +
- Select collaborative technologies and use them to work with others +
- Select effective technology to represent data +
- Select technology to share their ideas +
- Share ideas in multiple ways +
- Students choose different tools for creating something new +
- Students consider and set personal learning goals and utilize appropriate technologies that will demonstrate knowledge and reflection of the process +
- Students use technology tools to work with friends +
- Take on different team roles +
- Transfer their knowledge and skills to learn how to use new technologies +
- Understand and explore basic concepts related to automation, patterns and algorithmic thinking +
- Understand how technology is used to make a task easier +
- Understand how to be careful when using devices and how to be safe online +
- Use a design process to develop ideas or creations +
- Use age-appropriate digital and non-digital tools to design something +
- Use age-appropriate technologies to work together +
- Use collaborative technologies to connect with others, including peers, experts and community members, to learn about issues and problems +
- Use digital and non-digital tools to plan and manage a design process +
- Use digital tools and resources, contained within a classroom platform +
- Use digital tools to create original works +
- Use digital tools to interact with others to develop a richer understanding of different perspectives +
- Use digital tools to work with friends and people from different backgrounds +
- Use technology to communicate with others +
- Utilize the features and functions of a variety of creation or communication tools +
- Осуществлять поиск необходимой информации для выполнения учебных заданий +
- Энциклопедия вычислительного мышления +